Authenticity Marketing & Self-Awareness in Corporate-Owned Creative Industries
This post highlights a unique marketing opportunity stemming from the ironic situation of 'Outer Worlds 2' (a game satirizing mega-corporations) being developed under Microsoft's ownership. The developers' self-awareness ('we don't notice that') can be leveraged. This points to a trend where brands, particularly in creative industries, can gain goodwill and build stronger connections with their audience by acknowledging public perception, engaging in meta-commentary, and demonstrating self-awareness, even under large corporate umbrellas. For smaller, independent creators, it reinforces the value of 'authenticity' and anti-corporate branding.