Information Resource Hub for Retro Game Cartridge Hardware Design

Product Opportunity Identified: Retro gaming enthusiasts often face complex hardware design challenges when trying to recreate or develop for old game consoles, like the Super Cassette Vision. One common issue is figuring out how to map memory with specific ICs, such as using a 74HC20 for RAM on a ROM cartridge. This user is having a tough time implementing RAM addressing for a Pole Position II cartridge.

Product Suggestion: "Retro Game Console Cartridge Development Kits & Advanced Logic Tutorials"

  • Description: A product line that includes physical DIY kits and comprehensive digital tutorials aimed at hobbyists and developers working with retro game consoles.
    • Kits: Each kit would focus on a specific console or cartridge type, like a "Super Cassette Vision RAM Cartridge Kit." It would come with a custom-designed PCB, all the necessary electronic components (including specific logic ICs like the 74HC20, memory chips, resistors, capacitors), and possibly a blank cartridge shell.
    • Tutorials: Detailed, step-by-step digital guides (PDF and/or video) that come with each kit or can be sold separately. These guides would cover:
      • Console-specific memory architecture and cartridge interface.
      • Schematics and explanations of how the original (or a new) cartridge functions.
      • In-depth explanations of address decoding and memory mapping techniques using common logic ICs, such as a dedicated module on "Using 74HC20 for RAM Addressing in 8-bit Systems." This would directly address the user's problem.
      • Soldering and assembly instructions.
      • Programming the memory chips (EPROMs, Flash, etc.).
      • Troubleshooting common issues.
  • Target Audience: Retro gaming enthusiasts, homebrew game developers, hardware modders, and individuals interested in electronics and game preservation.
  • Value Proposition: This product lowers the barrier to entry for complex retro hardware projects by providing pre-verified designs, sourced components, and clear educational content on niche topics. It directly solves specific, complex hardware design problems, like the one faced by the user.

Expected Benefit/Revenue Model:

  1. Sales of Physical Kits:

    • Estimated price: $30 - $75 per kit, depending on component cost and complexity.
    • Example: "Super Cassette Vision Pole Position II RAM Cartridge Kit" - $45.
    • Potential for tiered kits (basic components vs. all-inclusive).
  2. Sales of Digital Tutorials/Schematics:

    • Estimated price: $10 - $25 per standalone tutorial or advanced design guide.
    • This caters to users who may want to source their own parts or are just seeking the knowledge.
  3. Premium Online Resource Hub/Community (Subscription):

    • Estimated price: $5 - $15 per month.
    • Access to a library of tutorials, schematics, design files (e.g., Gerbers for PCBs), a forum for expert Q&A, and early access to new kit designs.
    • This builds a recurring revenue stream and a community around the niche.
  4. Bundle Offers:

    • Discounted price for a kit plus premium tutorial access.

Overall Expected Benefit: This product addresses a clear, demonstrated need within a passionate niche community. By providing tangible solutions (kits) and valuable information (tutorials), it can generate revenue through direct sales and potentially recurring subscriptions. The user's specific problem with the 74HC20 and memory mapping is a prime example of the kind of challenge these kits and tutorials would solve.

Origin Reddit Post

r/askelectronics

How do I address 4kb starting at 0x7000 on a 32kb IC using a 74HC20?

Posted by u/relo99906/02/2025
I'm trying to recreate a rom cart for the Super Cassette Vision of Pole Position II. But I can't figure out how they mapped the RAM using a 74HC20. The way that cartridge works by using

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