Practical toolkit & course for validating hardware product ideas pre-prototype.

Product/Service Opportunity 1: Digital Toolkit for Hardware Concept Validation

  • Product: A downloadable digital toolkit.
  • Contents:
    • Validation matrix templates (in various formats for different stages and complexity levels).
    • Problem validation interview scripts.
    • Solution validation survey templates.
    • Customer persona templates.
    • Risk assessment checklists for hardware.
    • A step-by-step guide on how to use these tools for market research, problem/solution fit, and de-risking hardware ideas.
  • Expected Benefit: This toolkit empowers entrepreneurs, product managers, and innovators with a structured, actionable framework. It helps them systematically validate hardware concepts, identify key assumptions, gather evidence, and make informed decisions before committing significant resources to prototyping. This saves time, reduces financial risk, and increases the likelihood of achieving product-market fit.

Product/Service Opportunity 2: Online Course/Workshop on Lean Hardware Validation

  • Service: An online course or a series of interactive workshops.
  • Content:
    • Module 1: Understanding the Hardware Development Lifecycle & Common Pitfalls.
    • Module 2: Deep Dive into Problem Validation (identifying real customer pain points).
    • Module 3: Crafting & Testing Value Propositions for Hardware.
    • Module 4: Techniques for Low-Fidelity Prototyping & Solution Validation (e.g., 3D prints for form, mockups, "Wizard of Oz" testing for functionality).
    • Module 5: Market Sizing & Competitive Analysis for Hardware.
    • Module 6: Building a Validation Matrix & Action Plan.
    • Includes templates, case studies, and Q&A sessions.
  • Expected Benefit: This course provides comprehensive knowledge and practical skills to individuals and teams. It enables them to effectively validate hardware product ideas from conception through to pre-prototyping. Participants will learn how to reduce uncertainty, avoid costly mistakes, and build products that customers actually need, ultimately saving resources and improving success rates.

Origin Reddit Post

r/product_design

What’s your method for validating a hardware product concept before moving into prototyping?

Posted by u/ArtiTechna05/30/2025
I’m just starting the process of creating a new product, and I’m curious to learn how others approach concept validation before moving into the prototyping stage, which can be quite costly.

Top Comments

u/BenBreeg_38
Validate the problem first, then iteratively validate the solution (or components of the solution) through increasingly higher-fidelity prototypes.
u/Forum_Layman
I would say that friends and family are usually terrible metrics though. My mom thinks everything I make is amazing! You want brutally honest strangers.
u/Pretend-Salary3691
A few months ago, my team went through something similar, and we found that a useful tool for this can be a validation matrix or template. I like it because it prompts you to ask questions yo
u/mushymoo0oo
I am a product designer. Personally, I ask myself a few questions.  Does this product solve a problem? Or do you have to create it create its own problem to solve? Do other people have this
u/BenBreeg_38
Validate the problem first, then iteratively validate the solution (or components of the solution) through increasingly higher-fidelity prototypes.
u/mushymoo0oo
I am a product designer. Personally, I ask myself a few questions.  Does this product solve a problem? Or do you have to create it create its own problem to solve? Do other people have this
u/the-real-nakamoto
Talking to as many people as you can about it. I try to reach a diverse sample and I usually get a better idea on how to make the product along the way and sometimes find out which features p
u/OpifexM
Talk to people about your product, and build a prototype. Just proof of concept. Give it to your friends and family for testing.
u/Forum_Layman
I would say that friends and family are usually terrible metrics though. My mom thinks everything I make is amazing! You want brutally honest strangers.
u/the-real-nakamoto
Talking to as many people as you can about it. I try to reach a diverse sample and I usually get a better idea on how to make the product along the way and sometimes find out which features p
u/mushymoo0oo
I am a product designer. Personally, I ask myself a few questions.  Does this product solve a problem? Or do you have to create it create its own problem to solve? Do other people have this
u/FrissonDesign
Before prototyping you need a stage of discovery. See what problems there are with competitor products and also find out what works well. You don’t have to reinvent the wheel with every aspec
u/the-real-nakamoto
Talking to as many people as you can about it. I try to reach a diverse sample and I usually get a better idea on how to make the product along the way and sometimes find out which features p
u/Pretend-Salary3691
A few months ago, my team went through something similar, and we found that a useful tool for this can be a validation matrix or template. I like it because it prompts you to ask questions yo
u/mushymoo0oo
I am a product designer. Personally, I ask myself a few questions.  Does this product solve a problem? Or do you have to create it create its own problem to solve? Do other people have this
u/OpifexM
I agree with you. There's even a book called "Mom's test" or something. But, I talk to my friends and look for their reactions not what they talk. Once I build a prototype, I give it to them
u/FrissonDesign
Before prototyping you need a stage of discovery. See what problems there are with competitor products and also find out what works well. You don’t have to reinvent the wheel with every aspec
u/BenBreeg_38
Validate the problem first, then iteratively validate the solution (or components of the solution) through increasingly higher-fidelity prototypes.
u/Forum_Layman
I would say that friends and family are usually terrible metrics though. My mom thinks everything I make is amazing! You want brutally honest strangers.
u/BenBreeg_38
Validate the problem first, then iteratively validate the solution (or components of the solution) through increasingly higher-fidelity prototypes.
u/the-real-nakamoto
Talking to as many people as you can about it. I try to reach a diverse sample and I usually get a better idea on how to make the product along the way and sometimes find out which features p
u/OpifexM
Talk to people about your product, and build a prototype. Just proof of concept. Give it to your friends and family for testing.
u/FrissonDesign
Before prototyping you need a stage of discovery. See what problems there are with competitor products and also find out what works well. You don’t have to reinvent the wheel with every aspec
u/FrissonDesign
Before prototyping you need a stage of discovery. See what problems there are with competitor products and also find out what works well. You don’t have to reinvent the wheel with every aspec
u/mushymoo0oo
I am a product designer. Personally, I ask myself a few questions.  Does this product solve a problem? Or do you have to create it create its own problem to solve? Do other people have this
u/Rogdesignstudio
A lot of people are saying that you should ask as many people as possible inc friends/family but honestly that is not only unhelpful but also a waste of your time. People will give you feedba
u/OpifexM
I agree with you. There's even a book called "Mom's test" or something. But, I talk to my friends and look for their reactions not what they talk. Once I build a prototype, I give it to them
u/the-real-nakamoto
Talking to as many people as you can about it. I try to reach a diverse sample and I usually get a better idea on how to make the product along the way and sometimes find out which features p
u/Forum_Layman
I would say that friends and family are usually terrible metrics though. My mom thinks everything I make is amazing! You want brutally honest strangers.
u/Forum_Layman
I would say that friends and family are usually terrible metrics though. My mom thinks everything I make is amazing! You want brutally honest strangers.
u/Pretend-Salary3691
A few months ago, my team went through something similar, and we found that a useful tool for this can be a validation matrix or template. I like it because it prompts you to ask questions yo
u/the-real-nakamoto
Talking to as many people as you can about it. I try to reach a diverse sample and I usually get a better idea on how to make the product along the way and sometimes find out which features p
u/Pretend-Salary3691
A few months ago, my team went through something similar, and we found that a useful tool for this can be a validation matrix or template. I like it because it prompts you to ask questions yo
u/Rogdesignstudio
A lot of people are saying that you should ask as many people as possible inc friends/family but honestly that is not only unhelpful but also a waste of your time. People will give you feedba
u/Rogdesignstudio
A lot of people are saying that you should ask as many people as possible inc friends/family but honestly that is not only unhelpful but also a waste of your time. People will give you feedba
u/Forum_Layman
I would say that friends and family are usually terrible metrics though. My mom thinks everything I make is amazing! You want brutally honest strangers.
u/Pretend-Salary3691
A few months ago, my team went through something similar, and we found that a useful tool for this can be a validation matrix or template. I like it because it prompts you to ask questions yo
u/OpifexM
I agree with you. There's even a book called "Mom's test" or something. But, I talk to my friends and look for their reactions not what they talk. Once I build a prototype, I give it to them
u/FrissonDesign
Before prototyping you need a stage of discovery. See what problems there are with competitor products and also find out what works well. You don’t have to reinvent the wheel with every aspec
u/Forum_Layman
I would say that friends and family are usually terrible metrics though. My mom thinks everything I make is amazing! You want brutally honest strangers.
u/the-real-nakamoto
Talking to as many people as you can about it. I try to reach a diverse sample and I usually get a better idea on how to make the product along the way and sometimes find out which features p
u/OpifexM
I agree with you. There's even a book called "Mom's test" or something. But, I talk to my friends and look for their reactions not what they talk. Once I build a prototype, I give it to them
u/Forum_Layman
I would say that friends and family are usually terrible metrics though. My mom thinks everything I make is amazing! You want brutally honest strangers.
u/OpifexM
Talk to people about your product, and build a prototype. Just proof of concept. Give it to your friends and family for testing.
u/OpifexM
Talk to people about your product, and build a prototype. Just proof of concept. Give it to your friends and family for testing.
u/OpifexM
Talk to people about your product, and build a prototype. Just proof of concept. Give it to your friends and family for testing.
u/BenBreeg_38
Validate the problem first, then iteratively validate the solution (or components of the solution) through increasingly higher-fidelity prototypes.
u/the-real-nakamoto
Talking to as many people as you can about it. I try to reach a diverse sample and I usually get a better idea on how to make the product along the way and sometimes find out which features p
u/BenBreeg_38
Validate the problem first, then iteratively validate the solution (or components of the solution) through increasingly higher-fidelity prototypes.
u/OpifexM
I agree with you. There's even a book called "Mom's test" or something. But, I talk to my friends and look for their reactions not what they talk. Once I build a prototype, I give it to them
u/Rogdesignstudio
A lot of people are saying that you should ask as many people as possible inc friends/family but honestly that is not only unhelpful but also a waste of your time. People will give you feedba
u/OpifexM
Talk to people about your product, and build a prototype. Just proof of concept. Give it to your friends and family for testing.
u/Rogdesignstudio
A lot of people are saying that you should ask as many people as possible inc friends/family but honestly that is not only unhelpful but also a waste of your time. People will give you feedba
u/Pretend-Salary3691
A few months ago, my team went through something similar, and we found that a useful tool for this can be a validation matrix or template. I like it because it prompts you to ask questions yo
u/Pretend-Salary3691
A few months ago, my team went through something similar, and we found that a useful tool for this can be a validation matrix or template. I like it because it prompts you to ask questions yo
u/the-real-nakamoto
Talking to as many people as you can about it. I try to reach a diverse sample and I usually get a better idea on how to make the product along the way and sometimes find out which features p
u/Pretend-Salary3691
A few months ago, my team went through something similar, and we found that a useful tool for this can be a validation matrix or template. I like it because it prompts you to ask questions yo
u/Forum_Layman
I would say that friends and family are usually terrible metrics though. My mom thinks everything I make is amazing! You want brutally honest strangers.
u/OpifexM
Talk to people about your product, and build a prototype. Just proof of concept. Give it to your friends and family for testing.
u/mushymoo0oo
I am a product designer. Personally, I ask myself a few questions.  Does this product solve a problem? Or do you have to create it create its own problem to solve? Do other people have this
u/the-real-nakamoto
Talking to as many people as you can about it. I try to reach a diverse sample and I usually get a better idea on how to make the product along the way and sometimes find out which features p
u/OpifexM
I agree with you. There's even a book called "Mom's test" or something. But, I talk to my friends and look for their reactions not what they talk. Once I build a prototype, I give it to them
u/Rogdesignstudio
A lot of people are saying that you should ask as many people as possible inc friends/family but honestly that is not only unhelpful but also a waste of your time. People will give you feedba
u/mushymoo0oo
I am a product designer. Personally, I ask myself a few questions.  Does this product solve a problem? Or do you have to create it create its own problem to solve? Do other people have this
u/Rogdesignstudio
A lot of people are saying that you should ask as many people as possible inc friends/family but honestly that is not only unhelpful but also a waste of your time. People will give you feedba
u/the-real-nakamoto
Talking to as many people as you can about it. I try to reach a diverse sample and I usually get a better idea on how to make the product along the way and sometimes find out which features p
u/the-real-nakamoto
Talking to as many people as you can about it. I try to reach a diverse sample and I usually get a better idea on how to make the product along the way and sometimes find out which features p
u/FrissonDesign
Before prototyping you need a stage of discovery. See what problems there are with competitor products and also find out what works well. You don’t have to reinvent the wheel with every aspec
u/OpifexM
I agree with you. There's even a book called "Mom's test" or something. But, I talk to my friends and look for their reactions not what they talk. Once I build a prototype, I give it to them
u/Pretend-Salary3691
A few months ago, my team went through something similar, and we found that a useful tool for this can be a validation matrix or template. I like it because it prompts you to ask questions yo
u/FrissonDesign
Before prototyping you need a stage of discovery. See what problems there are with competitor products and also find out what works well. You don’t have to reinvent the wheel with every aspec
u/the-real-nakamoto
Talking to as many people as you can about it. I try to reach a diverse sample and I usually get a better idea on how to make the product along the way and sometimes find out which features p
u/OpifexM
I agree with you. There's even a book called "Mom's test" or something. But, I talk to my friends and look for their reactions not what they talk. Once I build a prototype, I give it to them
u/mushymoo0oo
I am a product designer. Personally, I ask myself a few questions.  Does this product solve a problem? Or do you have to create it create its own problem to solve? Do other people have this
u/Forum_Layman
I would say that friends and family are usually terrible metrics though. My mom thinks everything I make is amazing! You want brutally honest strangers.
u/Forum_Layman
I would say that friends and family are usually terrible metrics though. My mom thinks everything I make is amazing! You want brutally honest strangers.
u/OpifexM
Talk to people about your product, and build a prototype. Just proof of concept. Give it to your friends and family for testing.
u/FrissonDesign
Before prototyping you need a stage of discovery. See what problems there are with competitor products and also find out what works well. You don’t have to reinvent the wheel with every aspec
u/BenBreeg_38
Validate the problem first, then iteratively validate the solution (or components of the solution) through increasingly higher-fidelity prototypes.
u/Pretend-Salary3691
A few months ago, my team went through something similar, and we found that a useful tool for this can be a validation matrix or template. I like it because it prompts you to ask questions yo
u/the-real-nakamoto
Talking to as many people as you can about it. I try to reach a diverse sample and I usually get a better idea on how to make the product along the way and sometimes find out which features p
u/BenBreeg_38
Validate the problem first, then iteratively validate the solution (or components of the solution) through increasingly higher-fidelity prototypes.
u/OpifexM
I agree with you. There's even a book called "Mom's test" or something. But, I talk to my friends and look for their reactions not what they talk. Once I build a prototype, I give it to them
u/Forum_Layman
I would say that friends and family are usually terrible metrics though. My mom thinks everything I make is amazing! You want brutally honest strangers.
u/mushymoo0oo
I am a product designer. Personally, I ask myself a few questions.  Does this product solve a problem? Or do you have to create it create its own problem to solve? Do other people have this
u/the-real-nakamoto
Talking to as many people as you can about it. I try to reach a diverse sample and I usually get a better idea on how to make the product along the way and sometimes find out which features p
u/Forum_Layman
I would say that friends and family are usually terrible metrics though. My mom thinks everything I make is amazing! You want brutally honest strangers.
u/FrissonDesign
Before prototyping you need a stage of discovery. See what problems there are with competitor products and also find out what works well. You don’t have to reinvent the wheel with every aspec
u/Pretend-Salary3691
A few months ago, my team went through something similar, and we found that a useful tool for this can be a validation matrix or template. I like it because it prompts you to ask questions yo
u/FrissonDesign
Before prototyping you need a stage of discovery. See what problems there are with competitor products and also find out what works well. You don’t have to reinvent the wheel with every aspec
u/OpifexM
I agree with you. There's even a book called "Mom's test" or something. But, I talk to my friends and look for their reactions not what they talk. Once I build a prototype, I give it to them
u/Forum_Layman
I would say that friends and family are usually terrible metrics though. My mom thinks everything I make is amazing! You want brutally honest strangers.
u/mushymoo0oo
I am a product designer. Personally, I ask myself a few questions.  Does this product solve a problem? Or do you have to create it create its own problem to solve? Do other people have this
u/OpifexM
Talk to people about your product, and build a prototype. Just proof of concept. Give it to your friends and family for testing.
u/Rogdesignstudio
A lot of people are saying that you should ask as many people as possible inc friends/family but honestly that is not only unhelpful but also a waste of your time. People will give you feedba
u/Pretend-Salary3691
A few months ago, my team went through something similar, and we found that a useful tool for this can be a validation matrix or template. I like it because it prompts you to ask questions yo
u/OpifexM
Talk to people about your product, and build a prototype. Just proof of concept. Give it to your friends and family for testing.
u/OpifexM
Talk to people about your product, and build a prototype. Just proof of concept. Give it to your friends and family for testing.
u/Forum_Layman
I would say that friends and family are usually terrible metrics though. My mom thinks everything I make is amazing! You want brutally honest strangers.
u/BenBreeg_38
Validate the problem first, then iteratively validate the solution (or components of the solution) through increasingly higher-fidelity prototypes.
u/OpifexM
Talk to people about your product, and build a prototype. Just proof of concept. Give it to your friends and family for testing.
u/Rogdesignstudio
A lot of people are saying that you should ask as many people as possible inc friends/family but honestly that is not only unhelpful but also a waste of your time. People will give you feedba
u/Rogdesignstudio
A lot of people are saying that you should ask as many people as possible inc friends/family but honestly that is not only unhelpful but also a waste of your time. People will give you feedba
u/OpifexM
Talk to people about your product, and build a prototype. Just proof of concept. Give it to your friends and family for testing.
u/the-real-nakamoto
Talking to as many people as you can about it. I try to reach a diverse sample and I usually get a better idea on how to make the product along the way and sometimes find out which features p
u/Forum_Layman
I would say that friends and family are usually terrible metrics though. My mom thinks everything I make is amazing! You want brutally honest strangers.
u/Forum_Layman
I would say that friends and family are usually terrible metrics though. My mom thinks everything I make is amazing! You want brutally honest strangers.
u/OpifexM
I agree with you. There's even a book called "Mom's test" or something. But, I talk to my friends and look for their reactions not what they talk. Once I build a prototype, I give it to them
u/Rogdesignstudio
A lot of people are saying that you should ask as many people as possible inc friends/family but honestly that is not only unhelpful but also a waste of your time. People will give you feedba
u/Rogdesignstudio
A lot of people are saying that you should ask as many people as possible inc friends/family but honestly that is not only unhelpful but also a waste of your time. People will give you feedba
u/the-real-nakamoto
Talking to as many people as you can about it. I try to reach a diverse sample and I usually get a better idea on how to make the product along the way and sometimes find out which features p
u/BenBreeg_38
Validate the problem first, then iteratively validate the solution (or components of the solution) through increasingly higher-fidelity prototypes.
u/Pretend-Salary3691
A few months ago, my team went through something similar, and we found that a useful tool for this can be a validation matrix or template. I like it because it prompts you to ask questions yo
u/Forum_Layman
I would say that friends and family are usually terrible metrics though. My mom thinks everything I make is amazing! You want brutally honest strangers.
u/OpifexM
I agree with you. There's even a book called "Mom's test" or something. But, I talk to my friends and look for their reactions not what they talk. Once I build a prototype, I give it to them
u/OpifexM
Talk to people about your product, and build a prototype. Just proof of concept. Give it to your friends and family for testing.
u/the-real-nakamoto
Talking to as many people as you can about it. I try to reach a diverse sample and I usually get a better idea on how to make the product along the way and sometimes find out which features p
u/Rogdesignstudio
A lot of people are saying that you should ask as many people as possible inc friends/family but honestly that is not only unhelpful but also a waste of your time. People will give you feedba
u/Rogdesignstudio
A lot of people are saying that you should ask as many people as possible inc friends/family but honestly that is not only unhelpful but also a waste of your time. People will give you feedba
u/mushymoo0oo
I am a product designer. Personally, I ask myself a few questions.  Does this product solve a problem? Or do you have to create it create its own problem to solve? Do other people have this
u/OpifexM
I agree with you. There's even a book called "Mom's test" or something. But, I talk to my friends and look for their reactions not what they talk. Once I build a prototype, I give it to them
u/Pretend-Salary3691
A few months ago, my team went through something similar, and we found that a useful tool for this can be a validation matrix or template. I like it because it prompts you to ask questions yo
u/mushymoo0oo
I am a product designer. Personally, I ask myself a few questions.  Does this product solve a problem? Or do you have to create it create its own problem to solve? Do other people have this
u/FrissonDesign
Before prototyping you need a stage of discovery. See what problems there are with competitor products and also find out what works well. You don’t have to reinvent the wheel with every aspec
u/BenBreeg_38
Validate the problem first, then iteratively validate the solution (or components of the solution) through increasingly higher-fidelity prototypes.
u/Rogdesignstudio
A lot of people are saying that you should ask as many people as possible inc friends/family but honestly that is not only unhelpful but also a waste of your time. People will give you feedba
u/Pretend-Salary3691
A few months ago, my team went through something similar, and we found that a useful tool for this can be a validation matrix or template. I like it because it prompts you to ask questions yo
u/OpifexM
I agree with you. There's even a book called "Mom's test" or something. But, I talk to my friends and look for their reactions not what they talk. Once I build a prototype, I give it to them
u/Forum_Layman
I would say that friends and family are usually terrible metrics though. My mom thinks everything I make is amazing! You want brutally honest strangers.
u/BenBreeg_38
Validate the problem first, then iteratively validate the solution (or components of the solution) through increasingly higher-fidelity prototypes.
u/BenBreeg_38
Validate the problem first, then iteratively validate the solution (or components of the solution) through increasingly higher-fidelity prototypes.
u/OpifexM
I agree with you. There's even a book called "Mom's test" or something. But, I talk to my friends and look for their reactions not what they talk. Once I build a prototype, I give it to them
u/BenBreeg_38
Validate the problem first, then iteratively validate the solution (or components of the solution) through increasingly higher-fidelity prototypes.
u/Forum_Layman
I would say that friends and family are usually terrible metrics though. My mom thinks everything I make is amazing! You want brutally honest strangers.
u/Pretend-Salary3691
A few months ago, my team went through something similar, and we found that a useful tool for this can be a validation matrix or template. I like it because it prompts you to ask questions yo
u/mushymoo0oo
I am a product designer. Personally, I ask myself a few questions.  Does this product solve a problem? Or do you have to create it create its own problem to solve? Do other people have this
u/BenBreeg_38
Validate the problem first, then iteratively validate the solution (or components of the solution) through increasingly higher-fidelity prototypes.
u/OpifexM
Talk to people about your product, and build a prototype. Just proof of concept. Give it to your friends and family for testing.
u/BenBreeg_38
Validate the problem first, then iteratively validate the solution (or components of the solution) through increasingly higher-fidelity prototypes.
u/OpifexM
Talk to people about your product, and build a prototype. Just proof of concept. Give it to your friends and family for testing.
u/the-real-nakamoto
Talking to as many people as you can about it. I try to reach a diverse sample and I usually get a better idea on how to make the product along the way and sometimes find out which features p
u/OpifexM
Talk to people about your product, and build a prototype. Just proof of concept. Give it to your friends and family for testing.
u/Pretend-Salary3691
A few months ago, my team went through something similar, and we found that a useful tool for this can be a validation matrix or template. I like it because it prompts you to ask questions yo
u/OpifexM
Talk to people about your product, and build a prototype. Just proof of concept. Give it to your friends and family for testing.
u/OpifexM
I agree with you. There's even a book called "Mom's test" or something. But, I talk to my friends and look for their reactions not what they talk. Once I build a prototype, I give it to them
u/mushymoo0oo
I am a product designer. Personally, I ask myself a few questions.  Does this product solve a problem? Or do you have to create it create its own problem to solve? Do other people have this
u/mushymoo0oo
I am a product designer. Personally, I ask myself a few questions.  Does this product solve a problem? Or do you have to create it create its own problem to solve? Do other people have this
u/Pretend-Salary3691
A few months ago, my team went through something similar, and we found that a useful tool for this can be a validation matrix or template. I like it because it prompts you to ask questions yo
u/BenBreeg_38
Validate the problem first, then iteratively validate the solution (or components of the solution) through increasingly higher-fidelity prototypes.
u/OpifexM
Talk to people about your product, and build a prototype. Just proof of concept. Give it to your friends and family for testing.
u/OpifexM
I agree with you. There's even a book called "Mom's test" or something. But, I talk to my friends and look for their reactions not what they talk. Once I build a prototype, I give it to them
u/the-real-nakamoto
Talking to as many people as you can about it. I try to reach a diverse sample and I usually get a better idea on how to make the product along the way and sometimes find out which features p
u/Rogdesignstudio
A lot of people are saying that you should ask as many people as possible inc friends/family but honestly that is not only unhelpful but also a waste of your time. People will give you feedba
u/BenBreeg_38
Validate the problem first, then iteratively validate the solution (or components of the solution) through increasingly higher-fidelity prototypes.
u/mushymoo0oo
I am a product designer. Personally, I ask myself a few questions.  Does this product solve a problem? Or do you have to create it create its own problem to solve? Do other people have this
u/the-real-nakamoto
Talking to as many people as you can about it. I try to reach a diverse sample and I usually get a better idea on how to make the product along the way and sometimes find out which features p
u/the-real-nakamoto
Talking to as many people as you can about it. I try to reach a diverse sample and I usually get a better idea on how to make the product along the way and sometimes find out which features p
u/OpifexM
I agree with you. There's even a book called "Mom's test" or something. But, I talk to my friends and look for their reactions not what they talk. Once I build a prototype, I give it to them
u/mushymoo0oo
I am a product designer. Personally, I ask myself a few questions.  Does this product solve a problem? Or do you have to create it create its own problem to solve? Do other people have this
u/FrissonDesign
Before prototyping you need a stage of discovery. See what problems there are with competitor products and also find out what works well. You don’t have to reinvent the wheel with every aspec
u/Pretend-Salary3691
A few months ago, my team went through something similar, and we found that a useful tool for this can be a validation matrix or template. I like it because it prompts you to ask questions yo
u/Pretend-Salary3691
A few months ago, my team went through something similar, and we found that a useful tool for this can be a validation matrix or template. I like it because it prompts you to ask questions yo
u/BenBreeg_38
Validate the problem first, then iteratively validate the solution (or components of the solution) through increasingly higher-fidelity prototypes.
u/Pretend-Salary3691
A few months ago, my team went through something similar, and we found that a useful tool for this can be a validation matrix or template. I like it because it prompts you to ask questions yo
u/BenBreeg_38
Validate the problem first, then iteratively validate the solution (or components of the solution) through increasingly higher-fidelity prototypes.
u/Rogdesignstudio
A lot of people are saying that you should ask as many people as possible inc friends/family but honestly that is not only unhelpful but also a waste of your time. People will give you feedba
u/Forum_Layman
I would say that friends and family are usually terrible metrics though. My mom thinks everything I make is amazing! You want brutally honest strangers.
u/the-real-nakamoto
Talking to as many people as you can about it. I try to reach a diverse sample and I usually get a better idea on how to make the product along the way and sometimes find out which features p
u/OpifexM
I agree with you. There's even a book called "Mom's test" or something. But, I talk to my friends and look for their reactions not what they talk. Once I build a prototype, I give it to them
u/OpifexM
I agree with you. There's even a book called "Mom's test" or something. But, I talk to my friends and look for their reactions not what they talk. Once I build a prototype, I give it to them
u/FrissonDesign
Before prototyping you need a stage of discovery. See what problems there are with competitor products and also find out what works well. You don’t have to reinvent the wheel with every aspec
u/mushymoo0oo
I am a product designer. Personally, I ask myself a few questions.  Does this product solve a problem? Or do you have to create it create its own problem to solve? Do other people have this
u/BenBreeg_38
Validate the problem first, then iteratively validate the solution (or components of the solution) through increasingly higher-fidelity prototypes.
u/OpifexM
I agree with you. There's even a book called "Mom's test" or something. But, I talk to my friends and look for their reactions not what they talk. Once I build a prototype, I give it to them
u/BenBreeg_38
Validate the problem first, then iteratively validate the solution (or components of the solution) through increasingly higher-fidelity prototypes.
u/OpifexM
I agree with you. There's even a book called "Mom's test" or something. But, I talk to my friends and look for their reactions not what they talk. Once I build a prototype, I give it to them
u/Forum_Layman
I would say that friends and family are usually terrible metrics though. My mom thinks everything I make is amazing! You want brutally honest strangers.
u/Rogdesignstudio
A lot of people are saying that you should ask as many people as possible inc friends/family but honestly that is not only unhelpful but also a waste of your time. People will give you feedba
u/Rogdesignstudio
A lot of people are saying that you should ask as many people as possible inc friends/family but honestly that is not only unhelpful but also a waste of your time. People will give you feedba
u/mushymoo0oo
I am a product designer. Personally, I ask myself a few questions.  Does this product solve a problem? Or do you have to create it create its own problem to solve? Do other people have this
u/Pretend-Salary3691
A few months ago, my team went through something similar, and we found that a useful tool for this can be a validation matrix or template. I like it because it prompts you to ask questions yo
u/OpifexM
Talk to people about your product, and build a prototype. Just proof of concept. Give it to your friends and family for testing.
u/FrissonDesign
Before prototyping you need a stage of discovery. See what problems there are with competitor products and also find out what works well. You don’t have to reinvent the wheel with every aspec
u/Rogdesignstudio
A lot of people are saying that you should ask as many people as possible inc friends/family but honestly that is not only unhelpful but also a waste of your time. People will give you feedba
u/BenBreeg_38
Validate the problem first, then iteratively validate the solution (or components of the solution) through increasingly higher-fidelity prototypes.
u/Forum_Layman
I would say that friends and family are usually terrible metrics though. My mom thinks everything I make is amazing! You want brutally honest strangers.
u/mushymoo0oo
I am a product designer. Personally, I ask myself a few questions.  Does this product solve a problem? Or do you have to create it create its own problem to solve? Do other people have this
u/FrissonDesign
Before prototyping you need a stage of discovery. See what problems there are with competitor products and also find out what works well. You don’t have to reinvent the wheel with every aspec
u/FrissonDesign
Before prototyping you need a stage of discovery. See what problems there are with competitor products and also find out what works well. You don’t have to reinvent the wheel with every aspec
u/FrissonDesign
Before prototyping you need a stage of discovery. See what problems there are with competitor products and also find out what works well. You don’t have to reinvent the wheel with every aspec
u/mushymoo0oo
I am a product designer. Personally, I ask myself a few questions.  Does this product solve a problem? Or do you have to create it create its own problem to solve? Do other people have this
u/BenBreeg_38
Validate the problem first, then iteratively validate the solution (or components of the solution) through increasingly higher-fidelity prototypes.
u/OpifexM
Talk to people about your product, and build a prototype. Just proof of concept. Give it to your friends and family for testing.
u/the-real-nakamoto
Talking to as many people as you can about it. I try to reach a diverse sample and I usually get a better idea on how to make the product along the way and sometimes find out which features p
u/mushymoo0oo
I am a product designer. Personally, I ask myself a few questions.  Does this product solve a problem? Or do you have to create it create its own problem to solve? Do other people have this
u/Pretend-Salary3691
A few months ago, my team went through something similar, and we found that a useful tool for this can be a validation matrix or template. I like it because it prompts you to ask questions yo
u/Rogdesignstudio
A lot of people are saying that you should ask as many people as possible inc friends/family but honestly that is not only unhelpful but also a waste of your time. People will give you feedba
u/OpifexM
Talk to people about your product, and build a prototype. Just proof of concept. Give it to your friends and family for testing.
u/mushymoo0oo
I am a product designer. Personally, I ask myself a few questions.  Does this product solve a problem? Or do you have to create it create its own problem to solve? Do other people have this
u/OpifexM
Talk to people about your product, and build a prototype. Just proof of concept. Give it to your friends and family for testing.
u/OpifexM
I agree with you. There's even a book called "Mom's test" or something. But, I talk to my friends and look for their reactions not what they talk. Once I build a prototype, I give it to them
u/Rogdesignstudio
A lot of people are saying that you should ask as many people as possible inc friends/family but honestly that is not only unhelpful but also a waste of your time. People will give you feedba
u/Pretend-Salary3691
A few months ago, my team went through something similar, and we found that a useful tool for this can be a validation matrix or template. I like it because it prompts you to ask questions yo

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