Subscription SaaS: College Drinking Game with Regular Updates.
The post talks about a drinking game app for college students, similar to Picolo, and the creators are looking for pricing advice. The app includes various categories, with "Fam" being one of them.
Niche Market: This clearly targets a specific niche: college students who enjoy social drinking games.
SaaS Opportunity & Product Form: While many drinking game apps rely on one-time In-App Purchases (IAPs) for game packs, a SaaS subscription model could be a great fit by offering continuous and evolving value.
A subscription-based product could provide:
- Regular Content Updates: Consistently adding new game modes, challenges, questions, dares, and categories (e.g., weekly or monthly updates) to keep the experience fresh.
- Exclusive Themed Content: Special game packs and features tied to college calendars and events (e.g., Freshers' Week, Homecoming, Spring Break, Exam Stress Busters, Holidays).
- User-Generated Content (UGC) Platform: A premium feature where subscribers can create, share, and play games/challenges submitted by the community. This could include tools for easy creation and moderation.
- Advanced Customization & Personalization: Allowing subscribers to deeply customize game rules, combine categories, create player profiles with histories, or get AI-suggested games based on group size/mood.
- Ad-Free Experience & Premium UI/UX: A cleaner interface and no advertisements for paying users.
- Enhanced Social/Party Features: Tools for organizing game nights, virtual play options, integrations with music streaming, or party planning checklists.
Expected Revenue:
- Model: A recurring subscription, likely at a low monthly price point appealing to students (e.g., $2.99 - $7.99/month) or a discounted annual plan. Tiered subscriptions could also be an option (e.g., basic access vs. full access with UGC creation).
- Justification & Potential: The key to revenue generation in this price-sensitive market is a strong, undeniable value proposition. The SaaS offering must significantly differentiate itself from free alternatives or one-time purchase apps like Picolo by providing a dynamic, ever-expanding, and engaging experience.
- Initial revenue might be modest as the user base grows.
- With a compelling offering and effective viral marketing within college communities, achieving a subscriber base of several thousand to tens of thousands is conceivable. For instance, 5,000 subscribers at $3.99/month would yield an MRR of approximately $19,950 (before platform fees and operational costs).
- Success hinges on maintaining high engagement, delivering frequent and high-quality updates, and potentially fostering a strong community around the app. Churn will be a key metric to monitor, requiring continuous innovation to retain subscribers beyond a single semester or academic year. The app needs to become a staple for college social gatherings.
Origin Reddit Post
r/iosapps
Pricing Advice
Posted by u/teamfeezy•05/29/2025
Hi all,
My partner and I are finishing up our app as we speak and we are struggling with pricing. It is a college based drinking app, similar to Picolo. There are 4 different categories: Fam